Vincent Janelle (malokai@gildea.net)
Wed, 20 Jan 1999 00:46:54 -0800 (PST)
I think the reason for that is because q2 uses the position of the mouse
within that space to decide which way you're pointing..
Leaving it at 1024x768 would be curious :)
Also, thats a function of opengl(the full screen "effect") when you
request full screen mode. The only difference is that the opengl driver
is sending everything to your 3dfx card rather than your matrox.
Under Windows, Microsoft's implmentation of OpenGL will check with the
driver to see what it is capable of, and if the card can do it in
hardware, so be it, if it can't, the library will do it in software.
"You just made 10 bucks off that person's misery. That was wrong."
"Yeah. next time, $20." -- daria
--http://random.gimp.org --mailto:random@gimp.org --UIN 23939474
On Wed, 20 Jan 1999, Curt Sampson wrote:
> On Tue, 19 Jan 1999, Harondel J. Sibble wrote:
>
> > what do you mean by "must do this?"
> > since you can easily run most 3d cards in a window, you do not need to
> > run it in full screen mode....
>
> Well, I sure can't run my Voodoo I in a window under Windows 98
> (paired with a Matrox Millenium II in 1600 x 1200 24 bit mode). I
> can't even switch out of it with Alt-Tab; I have to shut down Quake
> II to get back to my regular Windows display. (Alt-tab does get me
> out, but gives me only the upper left-hand corner of my Matrox
> display [640x480] and then I can't ever switch back to Quake II
> again.)
>
> cjs
> --
> Curt Sampson <cjs@cynic.net> 604 801 5335 De gustibus, aut bene aut nihil.
> The most widely ported operating system in the world: http://www.netbsd.org
>
>
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