Vincent Janelle (malokai@gildea.net)
Fri, 22 Jan 1999 06:15:55 -0800 (PST)
Quake2 is not a directx game unless you're running in software mode.
Its an OpenGL application. Yes, there are rather large differences.
//Windowed mode
bind f10 "+windowed"
alias +windowed "vid_fullscreen 0; bind f10 -windowed"
alias -windowed "vid_fullscreen 1; bind f10 +windowed"
Thats what I use to go from a window to full screen and vice versa.
BTW, the G200 has a wrapper for q2 that translates opengl calls to d3d
calls. I can't guarantee that the above will work.
BTW, it needs to go into a custom .cfg file, aliases are stored on quit.
"You just made 10 bucks off that person's misery. That was wrong."
"Yeah. next time, $20." -- daria
--http://random.gimp.org --mailto:random@gimp.org --UIN 23939474
On Thu, 21 Jan 1999, Harondel J. Sibble wrote:
> hmm, just tried to do this on my Win98 box and I can't get it to run in
> a window either, although I remember doing this often enough under
> win95.
>
> Sounds like you have a problem as I have no problems switching between
> Q2 (or any other Direct-x game for that matter) and the desktop and back
> again. I have a similar setup to you also, as I have a Millenium G200
> and the original Diamond Monster. I do remember this being a BIG problem
> in the early days of direct-x.
>
> 1600x1200 eh?? what size monitor you running? a 21"?
>
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This archive was generated by hypermail 2.0b3 on Fri 22 Jan 1999 - 06:19:51 PST